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- Nitemare-3D for Windows
-
- Installation and Technical Notes
-
-
- This installation is suitable for Windows 3.1, (or WFWG
- 3.11) and Windows 95.
-
- An Uninstall program is included for conveniently removing
- the game. Note: When un-installing, we recommend you ONLY
- select the automatic mode. This is because the custom mode
- allows you to select windows system files which may be in
- use by other programs.
-
- WinG
-
- WinG is a set of drivers released by Microsoft to enable
- high performance games such as Nitemare-3D to run under
- Windows. The first time you run Nitemare-3D under any
- particular Windows display mode, the WinG driver will
- perform a short display test to optimize itself for your
- computer. The following files are copied to your
- \WINDOWS\SYSTEM directory:
-
- WING.DLL WINGDE.DLL WINGDIB.DRV WINGPAL.WND DVA.386
-
- NOTE: The following line is added to the [386Enh] section
- of the SYSTEM.INI file (if it is not there already), and you
- must restart Windows before running Nitemare-3D for the
- first time:
-
- device=dva.386
-
- Joystick Driver
-
- This consists of a joystick driver released by Microsoft to
- support joysticks under Windows 3.1 Users running Windows
- 95 should already have the Windows 95 joystick driver
- installed and do not need to read this section.
-
- The following files are included in the Nitemare-3D
- directory:
-
- ibmjoy.drv (joystick driver) joystick.cpl (callibration
- applet for control panel) oemsetup.inf (joystick driver
- setup file)
-
- Nitemare-3D will inform you if joystick support is not
- present if you attempt to enable the joystick within the
- game. You must follow the steps below to make Windows 3.1
- aware of the new joystick driver:
-
- If you have not used the Windows 3.1 Control Panel
- application before, you can read about what this does in the
- Windows user guide, chapter 5, in the section entitled
- "Installing a Driver Not Supplied with Windows". Follow
- these steps to add the joystick driver:
-
- 1. In the Control Panel window, choose the Drivers icon.
-
- 2. Choose the Add button.
-
- 3. In the List of Drivers box, select "Add Unlisted Or
- Updated Driver" and choose the OK button.
-
- 4. Type the drive and directory where you installed
- Nitemare-3D, the default is "C:\N3W" Then choose the OK
- button. At this point the List of Drivers box should read
- "Driver for Joystick". Choose the OK button.
-
- 5. Unless the driver is already installed on your system,
- you will be asked to specify the type of joystick you have
- connected. The default is one or two 2-Dimensional
- joysticks. Choose the OK button.
-
- 6. Restart Windows for the joystick driver to take effect.
- You can now enable or disable joystick support within the
- game, as you please.
-
- 7. To callibrate your joystick under Windows (which should
- only be necessary once), run the new callibration applet
- from the Windows Control Panel and follow the instructions.
- Your callibration is now available for Nitemare-3D and any
- new Windows game you install that supports use of the
- Microsoft joystick driver.
-
-
-
- Nitemare-3D Technical Notes
-
- This section contains notes in the form of frequently asked
- questions on running Nitemare-3D for Windows.
-
- 1. What computer does Nitemare-3D require?
-
- Nitemare-3D for Windows requires a 386 cpu or higher, at
- least 4Mb of memory, Windows 3.1 or higher, and a VGA
- display or better. A sound card is highly recommended.
- Mouse and joystick input are supported.
-
- The faster your computer and the faster your video card, the
- smoother the game will appear or, alternatively, the bigger
- the window you can have without the game slowing down. See
- the discussion below on the special fullscreen mode.
-
- 2. Is my sound card supported?
-
- If Windows supports it, then yes. Nitemare-3D uses the
- standard multimedia programming interface which is not
- specific to any type or make of sound card. If your card is
- supported under Windows and installed correctly then in
- theory you should have no problems with it. Any problems
- you do have should be a result of incorrect installation or
- problems with the sound card manufacturer's drivers. The
- MCISEQ sequencer device is used via the Midi Mapper for
- General MIDI music, the waveaudio device is used for sound
- effects.
-
- Please note some sound cards do not support volume control
- from within the game. Older 8-bit cards often do not have
- the necessary hardware.
-
- Due to the design of the Windows 3.x Midi Mapper, some
- confusion has arisen over whether drums should be on channel
- 10 or 16. This program assumes the most popular default of
- drums on channel 10. If the music sounds strange or no
- drums can be heard, you may have the wrong setup in your
- Midi Mapper. Start the Control Panel, select Midi Mapper
- and click on "Setups". Try selecting a different setup from
- the list. The correct one will probably be called "ExtFM"
- or "AllFM" or similar. If you press the "Edit..." button to
- inspect your setup, you should see at least the first 10
- channels set to a valid port name, with the 10th destination
- channel number set to either 10 or 16, depending on your
- particular driver. In general the number is 10 but some
- drivers require it to be 16 to hear drums properly.
-
- Windows 95 users should not have to worry about this.
-
- 3. What is fullscreen mode?
-
- Fullscreen mode is a special display mode which takes over
- the entire screen and disables the Windows display driver.
- You toggle between this mode and regular Windows mode in the
- game by typing ALT-Enter. This mode looks like you are
- running in a full screen DOS window but in fact the game is
- still running as a native Windows application.
-
- This mode is provided for two reasons. Firstly for speed.
- When Windows is in a high resolution mode, say 1024x768, the
- game will run slower due to the much higher number of pixels
- on the screen. The game has over ten times the number of
- pixels to write on every frame. Instead of reducing the
- window size you can switch to fullscreen mode to regain the
- speed. Lack of speed will manifest itself by the game
- becoming jerky or control becoming too coarse, making it
- hard to aim. This can be compensated to some extent by
- using the Left-Shift key for finer control.
-
- The second reason is because the game is optimized for 256
- color mode. Obviously if you are running Windows in 16
- color mode the game cannot display correctly. Instead of
- restarting Windows in 256-color mode, simply press ALT-Enter
- in the game to switch to fullscreen mode which automatically
- switches the display into the optimal 256-color mode. Note
- that if you are running Windows in higher than 256-color
- mode you may still wish to use the fullscreen mode since
- this will almost certainly run faster. In 24-bit color mode
- (16M) there are three times as many bytes to process for
- each pixel as in 256-color mode so the game will run slower
- unless you select the fullscreen mode.
-
- 4. Why do I get a warning message when I enable the
- joystick?
-
- To enable joystick support in the game, select CONFIGURE
- GAME/HARDWARE from the main menu. Select the joystick
- option. If you get an error message at this point, such as
- "Joystick not present" then you need to install joystick
- support on your computer. Follow the instructions given
- above in the section "Joystick Driver".
-
- 5. How do I get to the secret level 5?
-
- There is a secret level 5 in episode one, accessed from
- level 4 which would otherwise bypass it straight to level 6.
- Here is a hint to find the secret level entrance:
-
- Having completed the rest of level 4, find the pile of boxes
- at 8,24. [Use the position readout on the status display].
- Go into the small room nearby which contains two adjacent
- dumb waiters. Enter either dumb waiter and notice how you
- fall out of the other one without getting anywhere. The
- secret is to obstruct one of the dumb waiters (either will
- do) which will prevent you from inadvertantly emerging from
- the other in the same room. Then you will be able to
- proceed to a secret ante-chamber which leads to a second
- transportation booth which leads to the secret level 5.
-
- 6. What was the red display box for, the first time I ran
- Nitemare-3D?
-
- The first time you run a WinG application such as
- Nitemare-3D in a particular Windows display mode, the WinG
- driver will perform a short test to optimize its internal
- display algorithms to your display card and driver
- combination. This is nothing to do with Nitemare-3D but is
- a built-in function of Microsoft's WinG product. You will
- only ever see this display again if you change your Windows
- display mode, e.g. by changing the number of colors or the
- screen resolution.
-
- 7. Are there any known problems with WinG?
-
- Unfortunately, yes. The following list of known
- compatibility problems is taken from the Microsoft WinG
- documentation. If you suspect that your graphics card
- driver may be at fault, try replacing the driver with the
- plain VGA driver using Windows Setup (in the Main program
- group). If the problem goes away then this indicates the
- driver is at fault and there may be a more current driver
- available from the manufacturer of your graphics card. If
- you think you need a new driver, you must request one either
- from them or the place you acquired your computer.
- Sometimes new drivers are also available for download on
- large BBSs, like CompuServe.
-
- Some names in this list are trademarks of the respective
- manufacturer.
-
- - Early drivers for Diamond Viper cards included a "Power
- Palette" option that is no longer supported by Diamond. They
- recommend that you upgrade your drivers if you have this
- option. WinG may be slower when power palette is enabled.
-
- - IBM no longer supports the IBM ThinkPad 720c. There are
- some problems using WinG with the ThinkPad 720c display
- drivers.
-
- - Cirrus drivers before version 1.43 have many known bugs
- which have been fixed in the more recent drivers. Be sure to
- upgrade your drivers if you are still running with this
- version.
-
- - Some ATI drivers offer a "Crystal Fonts" option. Turning
- Crystal Fonts on in 8-bit modes sets up a non-palettized
- driver that can slow WinG significantly.
-
- - The ATI mach8 Radical drivers cause a number of problems
- in both WinG and in Windows with some versions of the ATI
- chipset. Be aware.
-
- - The ATI VGA Wonder drivers (W31-*.drv) will crash during a
- call to StretchDIBits in the profiler. Users can run the
- SVGA256.DRV driver that shipped with Windows.
-
- - Many miro Crystal drivers have problems with
- StretchDIBits, so they crash during profiling.
-
- - Early ATI Mach 32 PCI cards have a hardware timing problem
- and will hang while blting. ATI will replace these cards
- for no cost.
-
- - WinG is incompatible with the #9GXE "TurboCopy" mode. Use
- the #9 control panel to disable TurboCopy (it is off by
- default).
-
- - WinG uses a GetPixel to synchronize with display hardware
- when writing directly to the screen. The ATI Mach 32
- driver's GetPixel does not work properly, so it is possible
- to use GDI to draw to the screen, then use WinG to blt to
- the screen and have them overwrite each other. Be careful
- mixing GDI drawing commands and WinG blts to the display.
-
- - The Orchid mmtllo.drv driver for the Prodesigner IIs has
- duplicate system colors which prevents applications from
- getting an identity palette and greatly reduces the WinG blt
- speed. A workaround is to set SYSPAL_NOSTATIC mode or use
- standard the Tseng ET4000 drivers instead of the mmtllo
- drivers.
-